Why are videogames so hard to make?
Frontier Development's Rich Newbold shares a decade's worth of advice and lessons learned at the sharp end of the games industry. From simply what a producer does, to vertical slices and why the last 10% can take as long as the first 90%, Rich tackles the question 'why are videogames so hard to make?'
Executive Producer at Frontier Developments
Rich Newbold is an Executive Producer at Frontier Developments in Cambridge. He is lead producer on Jurassic World Evolution and has worked on BAFTA nominated Planet Coaster amongst other Frontier titles and has over 10 years experience of the video games industry.