Skip to main content
What's On

Pacing Information Flow in AAA Games: From the Open Worlds of Horizon, to the Sandbox That is Battlefield V

Ahmed Salama

UX Director at Ubisoft Stockholm

This event has happened

Gameplay pacing is critical in deciding which information to present to the player at any given time during their gameplay session. In this talk you will take home tools, that can help you and your team, pace the flow of information that is presented to your players. This talk will also cover how these tools were used to improve the HUD and in-game UI for the critically acclaimed Horizon Zero Dawn and to craft Battlefield V’s onboarding experience.


digital District Partner
digital District Partner
digital District Partner

Subscribe for updates


Please select all the ways you would like to hear from Birmingham Design:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

* indicates required