Pacing Information Flow in AAA Games: From the Open Worlds of Horizon, to the Sandbox That is Battlefield V
Ahmed Salama
UX Director at Ubisoft Stockholm
Gameplay pacing is critical in deciding which information to present to the player at any given time during their gameplay session. In this talk you will take home tools, that can help you and your team, pace the flow of information that is presented to your players. This talk will also cover how these tools were used to improve the HUD and in-game UI for the critically acclaimed Horizon Zero Dawn and to craft Battlefield V’s onboarding experience.
Speakers
Ahmed Salama
UX Director at Ubisoft Stockholm
Ahmed has been coding and designing user interfaces professionally since 2005.
He has been working in the games industry since 2013, when he joined Guerrilla Games to ship Killzone: Shadow Fall, Horizon Zero Dawn and Horizon Zero Dawn: The Frozen Wilds.
He is now UX Director at Ubisoft Stockholm working on an unannounced project.