7th — 10th June 2018

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Future Interfaces

  • Basak Haznedaroglu
  • Andrew Booth
  • Sam Munnings
  • Gemma Kingsley

Venue

The Old Library

Date

Fri 8th June @ 7:00 pm - 10:00 pm

Price

£10 - £15

Doors open 6.30pm

On sale from 9:00am - Sat 21st Apr

Join us for a night celebrating user interface design as we look to the future with an eye on the present. We have a host of outstanding UI designers waiting to talk you through their work, inspirations and where they think the industry is heading.

Because no one captures the imagination of technology like Hollywood, we’ve collected together a group of super talented designers making futuristic UI for film and TV, in addition to one of the designers pioneering how we create design for screen.

You’ll notice Gemma’s work from the infamous ‘Nosedive’ Black Mirror episode, a social commentary on how much we rely on approval from our online peers – brought to life by Gemma’s stunning visuals.

Andrew and BLIND Ltd create user interfaces for some of the biggest films around. From Star Wars to Kingsman, DC Cinematic Universe and the Nolan Batman trilogy, Andrew and his team design the increasingly prevalent user interfaces, holograms and tactical displays in feature films reflecting the expanding human-computer interaction in our everyday lives.

Sam will share Territory Studio’s acclaimed motion graphic design and visual effects work.  With a string of science fiction, near future and action films from Ready Player One, Blade Runner 2049, Ghost in the Shell to The Martian and games Horizon Zero Dawn, the studio’s UI, 3D and holographic designs straddle Hollywood and Silicon Valley, helping to shape audience expectations of future technology and environments.

Basak’s work for InVision is currently focused around InVision Studio, a tool set to become a staple in the modern user interface designers toolbar. InVision guides the design process for over 3.5 million users and is better placed than anyone to tell us where we’re heading next in the industry.

Speakers

Basak Haznedaroglu

Design Director at InVision

More info

Basak

Haznedaroglu

Design Director at InVision

Basak Haznedaroglu is a Director of Design at InVision, the Digital Product Design platform powering the world’s best user experiences. InVision is the cornerstone of the product design process for more than 3.5 million people at tens of thousands of companies, including eighty percent of the Fortune 100 and brands like Airbnb, Amazon, HBO, Netflix, Slack, Starbucks and Uber.

Basak is a multi-disciplinary thinker, educator, designer and mentor for several start-ups across the globe. In her role at InVision, she helps shape the direction of the company’s game-changing tools for product designers. Prior to that, she held roles at Microsoft and Foursquare, where she explored the relationship between media, technology and the human element. She is a huge believer in how design, code and storytelling can synthesise into meaningful and intuitive products and services.

Basak has crafted digital experiences for global brands, organisations, and tech companies such as Puma, Red Cross and LG electronics.

Andrew Booth

Creative Director BLIND

More info

Andrew

Booth

Creative Director BLIND

Andrew Booth is a creative director known for his work in the film industry. Booth’s agency, BLIND LTD, has overseen the design and animation of on-screen technology for some of the industry’s most successful films, including The Dark Knight, Skyfall, The Force Awakens, and more recently, Solo: A Star Wars Story.

BLIND’s work is at the intersection of art and technology. Andrew and his team design the increasingly prevalent user interfaces, holograms and tactical displays in feature films reflecting the expanding human-computer interaction in our everyday lives.

Prior to forming BLIND Andrew studied 3D design at Loughborough College of Art and Design. He is married to textile designer Isabel Dodd and they have six children.

Sam Munnings

Senior Motion Designer, CG Artist & Animator at Territory Studio

More info

Sam

Munnings

Senior Motion Designer, CG Artist & Animator at Territory Studio

A motion graphics designer, CG artist and animator, Sam studied traditional animation at the University of West England, before turning to creative CGI. His career began in screen and motion graphic design for broadcast and advertising, before moving into film.

Joining Territory in 2016, Sam’s creative eye and passion for developing original concepts, along with extensive experience of Maya, Cinema 4D, Zbrush, After Effects and Houdini means that he’s easily able to work across Hollywood blockbusters, broadcast, games and commercial projects. Credits include Ready Player One (2018), Blade Runner 2049, Ghost in the Shell, Horizon Zero Dawn, and Batman vs Superman and Mr Robot promos.

Gemma Kingsley

Graphic Art Director

More info

Gemma

Kingsley

Graphic Art Director

Gemma Kingsley is a freelance Designer/Graphic Art Director working primarily within the Art department or VFX Department on large scale film and drama productions. Her responsibilities have ranged from designing and producing prop and set decoration graphics to designing, animating and supervising motion graphics on set via live playout or VFX green screen inserts.

To date, Gemma has been privileged enough to work for Universal, Legendary, Warner Brothers, Working Title, BBC, ITV, C4 and Sky.

Gemma was born in Blackpool, Lancashire. After studying Graphic Design and Illustration at Blackpool and the Fyle College she completed a Master of Arts in Production Design at Kingston University. She now lives and works in West London.

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the old libary, custard factory birmingham

The Old Library

Gibb Street
Birmingham, B9 4AT United Kingdom

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Located at The Custard Factory, in the heart of Digbeth, Birmingham’s Creative Quarter, The Old Library is a truly unique space. The original library first opened as one of Birmingham’s five free libraries in 1866, and it is now the only one still standing. The library’s doors closed to the public in 1940 and remained closed until 1990. Many of the Victorian period features have been recently restored, including vaulted ceilings and iconic arch windows – making the interior light and airy, and flooded with natural daylight.

The Old Library is easily reached by public transport, car, or about 10 minutes walk from Birmingham city centre.

  • Nearby Parking
  • Wheelchair Access
  • Toilets
  • Accessible Toilets
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