7th — 10th June 2018

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Future Interfaces

  • Andrew Booth
  • Johanna Drewe
  • Sam Munnings
  • Pablo Stanley

Venue

The Old Library

Date

Fri 8th June @ 7:00 pm - 10:00 pm

Price

£10 – £15

Doors open 6.30pm

Join us for a night celebrating user interface design as we look to the future with an eye on the present. We have a host of outstanding UI designers waiting to talk you through their work, inspirations and where they think the industry is heading.

Because no one captures the imagination of technology like Hollywood, we’ve collected together a group of super talented designers making futuristic UI for film and TV, in addition to one of the designers pioneering how we create design for screen.

Johanna’s work at Studio Output focuses on the space where brands and digital experiences meet. In this talk she’ll study the way real-world interfaces are evolving beyond the screen, and explore what that means for design skills which have been traditionally visual. What exciting opportunities for creativity will this present in the future? And what skills will future designers need to exploit them?

Pablo is the lead designer on Studio and also co-founder of Carbon Health. He gives design workshops and share design tutorials on YouTube. He has a design podcast in Spanish and he writes silly comics.

Andrew and BLIND Ltd create user interfaces for some of the biggest films around. From Star Wars to Kingsman, DC Cinematic Universe and the Nolan Batman trilogy, Andrew and his team design the increasingly prevalent user interfaces, holograms and tactical displays in feature films reflecting the expanding human-computer interaction in our everyday lives.

Sam will share Territory Studio’s acclaimed motion graphic design and visual effects work.  With a string of science fiction, near future and action films from Ready Player One, Blade Runner 2049, Ghost in the Shell to The Martian and games Horizon Zero Dawn, the studio’s UI, 3D and holographic designs straddle Hollywood and Silicon Valley, helping to shape audience expectations of future technology and environments.

Note: Basak Haznedaroglu was originally listed to be part of the event but due to work commitments has had to pull out. She has been replaced by colleague Pablo Stanley who will be discussing InVision Studio.

Note: Gemma Kingsley was originally listed to be part of the event but due to work commitments has had to pull out. She has been replaced by the excellent Johanna Drewe from Studio Output.

Speakers

Andrew Booth

Creative Director BLIND

More info

Andrew

Booth

Creative Director BLIND

Andrew Booth is a creative director known for his work in the film industry. Booth’s agency, BLIND LTD, has overseen the design and animation of on-screen technology for some of the industry’s most successful films, including The Dark Knight, Skyfall, The Force Awakens, and more recently, Solo: A Star Wars Story.

BLIND’s work is at the intersection of art and technology. Andrew and his team design the increasingly prevalent user interfaces, holograms and tactical displays in feature films reflecting the expanding human-computer interaction in our everyday lives.

Prior to forming BLIND Andrew studied 3D design at Loughborough College of Art and Design. He is married to textile designer Isabel Dodd and they have six children.

Johanna Drewe

Associate Creative Director Studio Output

More info

Johanna

Drewe

Associate Creative Director Studio Output

Johanna is a thoughtful and inquisitive Associate Creative Director, who has spent 16 years in the industry, exploring the area where brands and digital experiences meet. Joining Studio Output in 2012 she led the team that reinvented J.K. Rowling’s Pottermore from top to bottom, developing a completely new look & feel for the digital product. She made the BBC Three brand fit for the digital and social channels it inhabits, helped the internal design and UX teams at Auto Trader to shift perception of their brand and recently refreshed The Dungeons brand – the original immersive attraction for unshockable teens.

Sam Munnings

Senior Motion Designer, CG Artist & Animator at Territory Studio

More info

Sam

Munnings

Senior Motion Designer, CG Artist & Animator at Territory Studio

A motion graphics designer, CG artist and animator, Sam studied traditional animation at the University of West England, before turning to creative CGI. His career began in screen and motion graphic design for broadcast and advertising, before moving into film.

Joining Territory in 2016, Sam’s creative eye and passion for developing original concepts, along with extensive experience of Maya, Cinema 4D, Zbrush, After Effects and Houdini means that he’s easily able to work across Hollywood blockbusters, broadcast, games and commercial projects. Credits include Ready Player One (2018), Blade Runner 2049, Ghost in the Shell, Horizon Zero Dawn, and Batman vs Superman and Mr Robot promos.

Pablo Stanley

Design Lead for Studio Platform at InVision

More info

Pablo

Stanley

Design Lead for Studio Platform at InVision

Pablo is the lead designer on Studio and also co-founder of Carbon Health. He gives design workshops and share design tutorials on YouTube. I have a design podcast in Spanish. And he writes silly comics.

Sponsors

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the old libary, custard factory birmingham

The Old Library

Gibb Street
Birmingham, B9 4AT United Kingdom

+ Google Map

/ Website

Located at The Custard Factory, in the heart of Digbeth, Birmingham’s Creative Quarter, The Old Library is a truly unique space. The original library first opened as one of Birmingham’s five free libraries in 1866, and it is now the only one still standing. The library’s doors closed to the public in 1940 and remained closed until 1990. Many of the Victorian period features have been recently restored, including vaulted ceilings and iconic arch windows – making the interior light and airy, and flooded with natural daylight.

The Old Library is easily reached by public transport, car, or about 10 minutes walk from Birmingham city centre.

  • Nearby Parking
  • Wheelchair Access
  • Toilets
  • Accessible Toilets
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